21/10/2015 - Session 4
- Testing of 3D platform models and colours.
- figuring out what will be 3D models and what will be 2D planes.
28/10/2015 - Session 5
- Modified platform design to have flat sides, so the grass and be a plane.
- Testing out textures, and unwrapping.
03/11/2015 - Session 6
- Created a simple Level layout image.
11/11/2015 - Session 7
- Changed black outlines to coloured ones to help the drawings fit in with the fact that the edges of the 3d models don't have black outlines.
- Worked on making the platform designs more detailed and interesting.
18/11/2015 - Session 8
- Started working on grey boxing the level.
- getting into how the bamboo construction would work in 3D.
25/11/2015 - Session 9
- Coloured in the Greybox, to test the colours with lights on them.
- Worked on what the textures would look like on the platforms more. Even the normals.
02/12/2015 - Session 10
- Worked on an art style that I felt looked great 2D and on 3D models.
- Worked on getting the most detail with the least amount of effort, so it would be easier to create more textures.
09/12/2015 - Session 11
- Worked on more assets with the same art style.
- Getting a general feel of how the level might look, so I can have a better understanding of how I should model the assets.